How to make Unity animations match how they appear in Blender?
I imported a character model from blender with animations (dragged in the .blend file to my Unity project). All of my other animations work fine except for the 'Run' animation.
The right arm has an extra 360 spin
(I think this is because the arm moves from a slightly positive rotation to a slightly negative rotation and Unity interprets it as a near 360 rotation)
The animations are marked as 'Read-Only' in the animations editor.
Is there any way to change how Unity interprets the animations or edit them in any way after they are imported?
run-animation-360-spin.gif
(466.3 kB)
Comment
Hmmm, have you tried exporting to .FBX and seeing any difference? $$anonymous$$aybe check the key frames for wonkyness... or you can try tweaking, debugging the keyframes in Unity's editor.