Blender boolean for animation
Hi to everybody I'm just starting with unity, so please forgive me if the question is dumb.
I want to create a simple animated mesh.. do you remember xevious? there was some enemy that looks like an hemisphere. From the top of it sometimes appears an "hole" that shoots against the player.
So i need to create an hemisphere and an hole on it. The hole at the first frame is closed, then it should grow...then srink and close again
In blender i've done it using the boolean operations, subtracting a cylinder from the hemyspere, and changing the radius of the cylinder. It works in blender, but when i try to import in unity i obtain the hemisphere with the hole and the cylinder visibles!
So what is the best way to do it?
Thank you.
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