How to save data to load outside of unity
I need to save some player data in a unity game for a research i'm doing, the data will be a combination of the time, location, and orientation. I need to be able to access this data afterwards to visualize it and study it so it needs to be easily accessible outside of unity. Any help on how i can do that?
Answer by hayattgd · Jan 23, 2021 at 02:49 PM
i dont know code but i have a good namespace.
 using System.IO;
 using UnityEngine;
 
 public class Example {
     
 }
i dont know how to use System.IO` function. sorry
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