Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nokto · Jul 18, 2016 at 04:10 PM · androidassetbundleshttpwebrequest

HttpWebRequest Async not working on Android

The following simple code wants to download an asset bundle asynchronously from a given URL:

         private void GetWebContent(String _url) {
             Debug.Log("Creating webrequest with URL = " + _url);
             _request = WebRequest.Create(_url);
             IAsyncResult responseAsyncResult = _request.BeginGetResponse(ResponseCallbackWebRequest, null);
         }
 
         private void ResponseCallbackWebRequest(IAsyncResult state) {
             Debug.Log("ResponseCallbackWebRequest webrequest with URL = " + _url + "\nstate = " + state.ToString()); // This is the last print that I get in Android
 
             WebResponse response = _request.EndGetResponse(state);
             Debug.Log("A"); // this line is never printed out
             long contentLength = response.ContentLength;
             if (contentLength == -1) {
                 _error = "Could not get a response from " + url;
                 Debug.Log(_error);
             } else {
                 Debug.Log("Content Length is " + contentLength);
             }
 
             //... extra stuff here
         }
 


I tried both my real asset bundle URL and something fake like 'http://www.google.com' and the result is pretty strange: the code behaves as expected under my Mac and silently fails under Android (no crashes, and the last line printed is the first Log from ResponseCallbackWebRequest).

Is there anything terribly obvious that I'm missing?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

AssetBundle instantiation in android/ios 0 Answers

Max Size of Textures from AssetBundle 1 Answer

Can a windows and an android app use the same assetbundle specified with no target?,Can Windows and Android apps run assetsbundles with notarget? 0 Answers

HTTP Requests removed on Android Pie (API 28+) 2 Answers

HttpWebRequest to https on Android? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges