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Question by BlazerLazer · Jan 20, 2018 at 05:01 PM · bulletreflectionbullets

how to make a bullet reflect off a wall?

I'm making a 2D game and I need bullets that move slowly and reflect off walls. I've looked everywhere and just cant find a simple answer.

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Answer by Diukrone · Jan 20, 2018 at 06:24 PM

Try to put "Bounce" on phisics type. Just drag or select the physics to the serialize field. Maybe it Works. Don´t know. I am not conditionated about 2D or 2.5D games creation.

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Answer by getyour411 · Jan 20, 2018 at 07:00 PM

See if you can adopt this:

https://answers.unity.com/questions/478017/what-is-a-raycasthit-normal.html

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Answer by PersianKiller · Jan 20, 2018 at 07:16 PM

watch this tutorial , it's a simple example, it will give you the idea.

link of the tutorial.

https://streamable.com/7qa81

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Answer by FlightOfOne · Jan 20, 2018 at 09:24 PM

Everyone wants to reflect things off today :), just answered the same question.

You can use Vector2.Reflect:

      Vector2 outboundDirection = Vector2.Reflect(_incomingDirection, _hitSurfaceNormal)
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avatar image Tryptex · Jan 22, 2018 at 09:55 PM 0
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@FlightCrazed You said the same thing on my question and you still haven't answered, Where do I put that line in my script to make that work?

avatar image Diukrone Tryptex · Jan 23, 2018 at 12:49 AM 0
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https://docs.unity3d.com/ScriptReference/Vector2.Reflect.html

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