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Question by user-8452 (google) · May 25, 2011 at 04:52 PM · guibce0023

GUI.DrawTexture gives error

I am trying to draw a texture to the screen using code, but keep getting the error below. Please help me.

Assets/01SkugPezz/WeaponSelection.js(20,16): BCE0023: No appropriate version of 'UnityEngine.GUI.DrawTexture' for the argument list '(UnityEngine.Rect, UnityEngine.GUITexture)' was found.

 function OnGUI() 

{ if(!fireButton) { Debug.LogError("Assign a Texture in the inspector."); return; } GUI.DrawTexture( new Rect(0, 50, 50,50), fireButton); }

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Answer by flaviusxvii · May 25, 2011 at 04:58 PM

You're trying to pass a GUITexture as the second argument. It should just be a Texture.

http://unity3d.com/support/documentation/ScriptReference/GUI.DrawTexture.html

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Answer by user-8452 (google) · May 25, 2011 at 05:04 PM

Can you explain please?

That is the same exact code I used in the link. It gives me the same error.

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Answer by GlennHeckman · May 26, 2011 at 03:39 AM

Have you remembered to create a placeholder variable for the texture above your OnGUI() function?

 var aTexture : Texture;
         
 function OnGUI()
 {
     if(!aTexture)
     {
        Debug.LogError("Assign a Texture in the inspector.");
        return;
     }
     GUI.DrawTexture(Rect(10,10,60,60), aTexture, ScaleMode.ScaleToFit, true, 10.0f);
 }
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