- Home /
Question by
SunnyChow · Jul 18, 2016 at 03:55 AM ·
mobileassetbundledownloadable content
Should i build one AssetBundle per object?
It's a mobile app displaying 3D object. Each object (include information, shader and texture) is ~ 5MB, and we have 100~200 objects. The AssetBundles will be uploaded to server and user has to download all of them at the first time. Should i build one AssetBundle per object? I feel it's easier to manage. But it may save download time if it's one AssetBundle for all. I need opinions
Comment
Your answer

Follow this Question
Related Questions
Creating an asset bundle at runtime 1 Answer
Addressables: PercentComplete 0 during asset download. 2 Answers
Best way to obtain assets from a server. 1 Answer
Clean Cache on Mobile 0 Answers
Unloading asset bundles doesn't clear memory on iOS 1 Answer