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Question by
dacaramo · Jun 16, 2020 at 06:44 PM ·
scripting problemanimator controllerstatestate-machine
It is posible to attach a class script, that inherits from MonoBehaviour, to an estate from the state machine?
I know that when you add a behaviour to an estate, unity creates a script where the class is inheriting from StateMachineBehaviour, but it is posible to make the behaviour class to inherit from MonoBehaviour and not from StateMachineBehaviour?
Thanks for answering!
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