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Question by PizzaPablo666 · Aug 18, 2017 at 11:36 AM · errorstring

Operator '==' can't be applied by operands Text and String

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;

 public class GameController : MonoBehaviour {
     public Text[] buttonList;
     private string playerSide;

     void Awake()
 {
     SetGameControllerReferenceOnButtons();
     playerSide = "X";
 }

 void SetGameControllerReferenceOnButtons()
 {
     for (int i = 0; i < buttonList.Length; i++) 
     {
         buttonList[i].GetComponentInParent<Buttons>().SetGameControllerReference(this);
     }
 }

 public string GetPlayerSide()
 {
     return playerSide;
 }

 public void EndTurn()
 {
     if (buttonList[0].text == playerSide && buttonList[1] == playerSide && buttonList[2].text == playerSide) 
     {
         GameOver();
     }
 }

 void GameOver()
 {
     for (int i = 0; i < buttonList.Length; i++) 
     {
         buttonList[i].GetComponentInParent<Button>().interactable = false;
     }
 }
 }

Error is Operator '==' cannot be applied to operands of type 'UnityEngine.UI.Text' and 'string' , please help to fix this

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Answer by Bodhid · Aug 18, 2017 at 11:54 AM

You forgot to add .text after buttonList[1] at line 31

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Answer by Benster1599 · Aug 18, 2017 at 01:59 PM

line 31: if (buttonList[0].text == playerSide && buttonList[1].text == playerSide && buttonList[2].text == playerSide)

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