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Question by importguru88 · Jul 12, 2016 at 10:25 PM · animationplaydeathdeactivate

How do I play death animation properly on unity3d

I am have a problem the is the death animation is not playing properly. I get to play when the enemy ai is far away. When I kill the enemy up close it just vanish . I have some code here :

 / Deactivate the object if requested.
             if (m_DeactivateOnDeath) {
                 Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
                     GetComponent<Animation>().Play("die");
                     GetComponent<AudioSource>().Play();
             }
         }
 
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avatar image Arkaid · Jul 13, 2016 at 02:02 AM 1
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You might want to look into $$anonymous$$ecanim and the Animator component.

In any case, I suspect it is because you're moving the same object that has the Animation component attached to it. When you play the Animation, it takes over the coordinates and moves the object back to 0,0,0.

If this is the case, all you have to do is make the AI character a child of another object, and move that parent, ins$$anonymous$$d of the character itself

avatar image importguru88 Arkaid · Jul 13, 2016 at 02:42 AM 0
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Do you mean drag the child to an empty gameobject ? I have the project if you wanna look at it . Its not a big project.

http://www.mediafire.com/download/qr2u3j2uula5do8/Testing+Game1.zip

avatar image Arkaid importguru88 · Jul 13, 2016 at 02:48 AM 1
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Yea, sorry, can't really download that file. But yes, basically something like this

 L Root
   L Your Character (Animation)

And use Root for movement and rotation.

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