Can I tile a material differently on different objects instead of making a new material?
Hello guys :),
So I have been wondering this for awhile, but at this point it's becoming very useful for me to ask instead of just sticking more bandaids onto my project. Basically what I would like to do is use the same material on two different objects, but on one of the objects the material needs to be tiled more than the other.
My current band aids have been using the offset function to just hide a lot of the tiling that is needed on other game objects, and making another material all together (using a lot of space).
Another question I had was if there is an "overlay" function to color materials instead of having to make more normal maps and manually coloring the textures? I know that sounds a bit lazy, but just thought I would ask just in case there is an easier way. Current I am loading my textures into Photoshop and editing them there. It's a bit tedious and repetitive, but it's getting the job done.
Thanks for reading!
In short, no. Although, you could probably change it through UVs.
Your answer
Follow this Question
Related Questions
Purpose of shaders? 2 Answers
Broken colors when updating from Unity 2017 to 2018 0 Answers