Objects disappearing half way when camera moves away
Normally my blocks look like this:
but when I move away this happens:
I don't know why this happens. When I look at them from the top, they are completely gone. And as you can guess, only the parts of the blocks with something behind them disappear. The strange thing is that I didn't change anything and it worked before.
Hello! $$anonymous$$y best guess is the render queue of the objects. For some shader when you render objects the engine checks the centers of the objects with some precision, and then draws them on top of each other regarding this value. $$anonymous$$oving the camera further increases the error calculating with these values and maybe this causes the problem. As I know if the engine can't decide correctly the distance, it draws, regarding their place in the hierarchy. Try changing the order of the objects. I'm not 100% sure it is the case but maybe. To solve try using smaller objects, as I think it solves the problem.
Thank you for your reply. I fixed the problem by deleting my flat terrain that was overlapping the objects and creating a new one with a terrain generator. now it works.
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