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Question by Xysch · Oct 09, 2014 at 07:07 AM · c#mouserigidbody2daddforcejitter

How would I reduce jittering on this RigidBody2D?

So I have this code where it does what I want by moving the player behind the mouse and having a variable speed depending on how far away it is from the cursor, but it jitters a lot. I don't understand how I would fix this annoying problem and smooth it out, since I'm new to C#. Could it be because of the AddForce? There might be another was to do this that I don't know about. I would be very greatful if you could help me understand this, thanks!

     void FixedUpdate () {
         //Follow the mouse
             var pos = Input.mousePosition;
             pos = Camera.main.ScreenToWorldPoint(pos);
             var dir = pos - transform.position;
             rigidbody2D.AddForce(dir * 4);
     }
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avatar image MrSoad · Oct 15, 2014 at 03:35 PM 0
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Try changing the Interpolate setting of the Rigidbody.

avatar image smoggach · Oct 15, 2014 at 04:09 PM 0
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Your ScreenToWorldPoint may be giving you weird values because of the missing Z value in the position you provide. This may be what's causing your jittering: the direction going up/down the z axis.

avatar image Xysch · Oct 15, 2014 at 07:18 PM 0
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And how would I add this z positon? I tried doing "(dir * 4, tansform.postion.z)" but it didn't like that and complained that it's 2D.

avatar image smoggach · Oct 21, 2014 at 08:34 PM 0
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 Camera.main.ScreenToWorldPoint(new Vector3(pos.x, pos.y, Vector3.Distance(Camera.main.transform.position, transform.position));

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Answer by Xysch · Oct 21, 2014 at 08:31 PM

This little bit in a new code fixed it.

     void Start () {
         rigidbody2D.interpolation = RigidbodyInterpolation2D.Interpolate;
 
     }

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