Rotation animation worked in Unity 4.6, broke in 5.3.5+
I have a simple animation clip for a 2D sprite. All it does is change the rotation about the z-axis to a fixed value for the duration of the animation (so it's not really an animation, just a change to the z-axis rotation).
The "animation" looks correct in scene view, but not in game.
I believe this was working in Unity 4.6, but broke when I upgraded to Unity 5.3.5. I read some discussion of similar issues, which suggest a workaround:
I tried the suggested workaround, which was to change the rotation interpolation to "Euler Angles (Quaternion)" or "Quaternion." But, regardless of the rotation interpolation setting, the issue persists.
I also tried upgrading to Unity 5.4, but the issue remains. (Edit: Also tried downgrading to 5.3.4, and the issue remains.)
Any suggestions? Thanks in advance.