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Question by hadi_gaming · Mar 09, 2019 at 07:28 PM · prefabprefabsprefab-instance

prefab navagent doesnt work,prefab navmesh doesnt work

so basically I made this zombie and added a nevmesh agent to it. For the scripting all I did was ai.setdestination(player). It worked perfectly but when I made him into a prefab and dropped a second one all of the zombies in the map stopped working. Same thing happened when I duplicated him.Is there anything i'm missing?.,So basically I made a zombie that runs fully out of a names it worked perfectly but then I made it into a prefab and then every zombie in the scene stopped working. I've been trying to figure this out for a month but I can never know why its doing this.

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Answer by Orami · Mar 09, 2019 at 08:41 PM

Chances are the prefab is losing the player in the inspector... Assign the Player tag to your player like this: https://gyazo.com/37d2ebfef2d12dbbe3239517bc823fb8

If you tag the player as a player then use something like:

Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 
 public class Fix : MonoBehaviour
 {
     public NavMeshAgent agent;
     private GameObject player;
 
 
     // Use this for initialization
     void Start ()
     {
         player = GameObject.FindGameObjectWithTag("Player");
     }
     
     // Update is called once per frame
     void Update ()
     {
         agent.destination = player.gameObject.transform.position;
     }
 }


Your enemy should follow the player if there is a valid path to him.

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