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How can one upload on the Android Market if one's game exceeds the market size limit (50MB or less) ?
I'm sure it is an easy enough issue, maybe that's why I couldn't find a full solution on the forum.
The problem is, like the title says, how can you upload your game on the Android market if your game exceeds the 50MB limit. I've found partial solutions by creating asset bundles that are then stored on another server and on the android market you only put a small project that only downloads the rest of the necessary content.
I've tried this already but I'm still not sure how to use Asset bundles and how can they be downloaded and be integrated in the final full game.
I'm sure there is an easy and elegant solution to this problem and surely anyone who published for the android games bigger than 50MB knows how to deal with it.
I'm looking for a solution similar to that used by GunBros game if anyone saw it.
Thank you in advance for any words of wisdom
Paul
I'm sure you'd be surprised, but the biggest game/App I've found on Android was around 12-15 $$anonymous$$B in size (~6-9 $$anonymous$$B download). I can tell you, that no many people will download games as huge as 50 $$anonymous$$B. Not only it would eat up 1/5 of most peoples monthly bandwidth with a single download, but it will also eat up most peoples internal memory (the dalvik cache of your app can't be moved to SD Card for example, unless you have a rooted phone with A2SD+
I agree with this point of view, I'm a droid phone user and I admit I would not download big apps, so there is no big point to port a HUGE game on this platform, but mobile casual games indeed!
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