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2D Bike physics are not working
Hi!
So I am trying to make a 2D trial bike game. The physics I have are ridicculoysly bad. The problems I have are the following:
-If bike tries to go up a set of strais it starts to jump. When wheel hits the ground it immediately accelerates to full force and jumps the bike up in the air -If bikes front wheel is infront of a crate and I accelerate the bike just keeps bouncing on place. -I have no idea how to make rider to shift balance so there would be more mass in front or back wheels when needed.
I really need some help. I am new to unity and to coding but I'm trying to create this with C#. My bike has:
-Rigidbody 2D -Circle Colliders 2D -Rider with Rigidbody 2D -Hinge- and spring joints 2D
Thank you in advance!
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