Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by David 20 · Jan 24, 2011 at 03:01 AM · animationmayaplayimporting

Annoying Maya animation

Ok, I made a simple animation in Maya where I have a wolf running. When I saved the Maya file (as mb) and dragged file into Unity assets folder and put wolf on scene, it doesn't show the wolf's running animation, it just shows him standing there...and I tried to connect a camera option to him (3rd person) and the whole screen goes black when I play. Can anybody PLEAASE help me getting this animation to play and the camera to follow him, I will GREATLY appreciate the help since this is my first game, so I don't know too much about unity, importing animations,... Thanks for the help!

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image David 20 · Jan 24, 2011 at 04:00 AM 0
Share

lol "not cruise control for cool"...?

avatar image Paulius-Liekis · Jan 24, 2011 at 08:43 AM 0
Share

Which Unity are you using? Which $$anonymous$$aya (and fbx exporter)? Try setting "Bake animation" option on.

avatar image David 20 · Jan 24, 2011 at 10:58 PM 0
Share

I'm using the newest one (unity 3 I'm assu$$anonymous$$g), $$anonymous$$aya I'm only using the trial, but its the newest version (2011), and what do you mean by fbx exporter, and where can I get it if I need it cause I just dragged my main $$anonymous$$aya fire (.mb) into my unity assets folder. And how do I set Bake animation option on? Thanks..

avatar image Paulius-Liekis · May 08, 2011 at 09:10 PM 0
Share

If you're importing mb files directly into Unity then there should be "bake" option on FBXImporter in Unity.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Velketor · Mar 14, 2011 at 03:35 AM

Check out the link below:

http://unity3d.com/support/documentation/Manual/Character-Animation.html

You can access animations created from your 3D package (such as Maya or 3dsMax) in two ways.

Method 1: Save out a different Maya or 3dsMax file for each animation, like so:

enemy@idle (these are what you name your 3D files) enemy@walkcycle (these are what you name your 3D files) enemy@runcycle (these are what you name your 3D files) enemy@jump (these are what you name your 3D files)

Import the files into your Assets folder.

Now you need a script to call each of these animations depending on what key you press. If you press 'w' to move forward, then enemy@walkcycle should play. If you press 'shift+w', then enemy@runcycle will play.

Method 2: Save out 1 Maya or 3dsMax file with all of your animations in 1 file. Then use a script to call specific frames from that file. You could have frames 1-48 be the walk cycle and frames 58-96 be a run cycle, etc.

All of the above settings can be accessed from the importer.

For more information, please check out http://unity3d.com/support/documentation/ScriptReference/Animation.html Hope this helps! =) Let me know if you have any more questions ...and if this solution helped you or not. Thanks!

Also, the camera with the highest depth will show first. That could explain your black camera issue.

Shawn

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Animation importation from maya problem 1 Answer

Animation is not working in unity from maya export 0 Answers

Animation when mouse button is held down? 0 Answers

How to import Maya 2013 scenes into Unity 3d 1 Answer

Augmented Reality Project, Maya/Unity Import problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges