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Question by Aniruddha Dasgupta · May 21, 2010 at 04:43 AM · animationimporting

Animation Template

Hi. I am new to Unity but have been using a couple of other tools previously. I am a 3d Animation director and have lots of characters in Maya with Animations which i would like to use in Unity as enemies. However, i am in a fix as to how to use specific set of Animation for a particular event. For example, in FPS creator, they had an animation template (frame 0- is walk, frame to * run and so on. And each of them had a action number assigned to it) so, while scripting, we could use these to make our characters move or fight or do whatever. Similarly we could change the type of animation but keep the frma number intact. I was wondering if it is the same in Unity. If yes? can anyone provide me the template? if not, i would be greatly obliged if the more experienced users could shed some lights on the issue or share how they import enemy animation from 3rd party softwares and then script them in unity. Thanks in advance. Aniruddha, India.

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avatar image Eric5h5 · May 21, 2010 at 04:47 AM 1
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Have you read the animation documentation? http://unity3d.com/support/documentation/$$anonymous$$anual/Character-Animation.html

avatar image qJake · May 21, 2010 at 04:49 AM 0
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@Eric5h5 That would be considered an answer in my book, you should post it as such. ;)

avatar image Cyclops · May 21, 2010 at 03:11 PM 0
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@SpikeX, he doesn't want to be downvoted - I know the first time I posted RTF$$anonymous$$, I got a downvote. :)

avatar image qJake · Jun 08, 2010 at 10:20 PM 0
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Psh, I say "RTF$$anonymous$$" all the time (not like that, obviously), and I rarely get downvoted.

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Answer by Paulius-Liekis · Jun 09, 2010 at 02:34 PM

As someone pointed out already check out the documentation: http://unity3d.com/support/documentation/Manual/Character-Animation.html Split animation in FBXImporter is what you're looking for.

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Answer by Aniruddha Dasgupta · Jul 14, 2010 at 11:43 AM

Thank a lot to all of you. I actually didn't go through the entire documentation. What i came to know is that Unity doesn't have a fixed animation template unlike a lot of other engines where they have a fixed animation template which need to be followed.

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