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Question by Possessive · Apr 21, 2016 at 02:41 PM · loadlevelreset

How do I reset my game but keep the Player in the same position?

So, I'm creating a simple game that is really similar to Flappy Bird. Most of the game is already created but I'm stuck now. I want that when the bird hits the pipes, the level resets. The thing is I want a smooth reset in a way that it seems the only thing that changed was that the next pipes disappeared. What I'm trying to say is that I want to reset the level but keep the bird position. Can someone help me? I'm using:

Application.LoadLevel(Application.loadedLevel);

to reset the game.

Edit: I only want to keep the "Y position" of course, I want the "X position" to reset

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Answer by Ali-hatem · Apr 21, 2016 at 09:13 PM

make empty game object & attach this script to it :

 public class Data : MonoBehaviour {
   
 public static Data dat; //class static so enter without getcomponent from other scripts
 public Vector3 BirdPosition;

  void Awake () 
   {
     if (dat == null) 
     {
     DontDestroyOnLoad(gameObject);// game object will not be destroyed on scene reload 
     dat = this;
     }
     else if (dat != this)
     {
         Destroy(gameObject);
     }
   }
 }

now from Bird script :

 void Start(){
     transform.position = new Vector3 (transform.position.x,Data.dat.BirdPosition.y,transform.position.z);
 }
 
 void Update(){
     Data.dat.BirdPosition = transform.position;
 }
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avatar image Possessive · Apr 25, 2016 at 01:51 AM 0
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I can' thank you enough for this help :)

avatar image Ali-hatem Possessive · Apr 27, 2016 at 02:47 PM 0
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no problem you welcome .

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