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Question by ampck · Dec 16, 2016 at 04:36 PM · erroreditorerror-messagecs1519

Error Code CS1519

I am atempting to create a random spawn script. All was working fine, until I recieved this error code:

Assets/Scripts/Game/randomSpawn.cs(8,27): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration

If anybody could help me out, I would appreciate it!

Code:

 using UnityEngine;
 using System.Collections;
 
 public class randomSpawn : MonoBehaviour {
     
     public float amountOfSpawnPoints = 2;
     
     public spawnPoint = 0;
     
     private static Vector3[] spawnPos = new Vector3[amountOfSpawnPoints];
     
     // Use this for initialization
     void Start () {
         
     spawnPos[0] = Vector3(10,10,10);
     spawnPos[1] = Vector3(20,20,20);
     spawnPos[2] = Vector3(30,30,30);
         
         SpawnObject();
         
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
     public void SpawnObject() {
         
         spawnPoint = Random.Range(0, amountOfSpawnPoints - 1);
         
         Instantiate(spawnObj, spawnPos[spawnPoint], Quaternion.identity);
         
     }
 }
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Answer by Landern · Dec 16, 2016 at 05:01 PM

Line 8, you didn't declare what type of variable this is instead you set the access modifier(public) and the name to 0. If it's meant to be an int(no floating point) then:

 public int spawnPoint = 0;

if it should be a float or something else make sure you put the type after the access modifier(again after public)

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