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Question by jina771 · Jul 14, 2016 at 04:38 AM · dropdown

how to add a dropdown menu (only using c# script)?

I just started using Unity for my research project and need to implement a dropdown menu for GUI! how can I add a dropdown menu (only using c# script)? I am not sure how I can instantiate the dropdown menu (it's not even getting displayed..)

My code is as follows for now... (just trying to display it before starting to implement the backend part):

UnityEngine.UI.Dropdown dropdown;

any help would be greatly appreciated! Thank you!

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Answer by Anas173 · Jul 14, 2016 at 05:15 PM

1st: Use the new UI system.. https://unity3d.com/learn/tutorials/topics/user-interface-ui

2nd: Use the animator, you dont really need a script. Simply create your drop down by an animator. https://unity3d.com/learn/tutorials/topics/animation

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avatar image jina771 · Jul 18, 2016 at 04:10 PM 0
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Hi loue133,

thank you for your comment! I would like to use script-- and I think I tried 1st method you suggested-- by doing: UnityEngine.UI.Dropdown dropdown;

but it was not working...

would you have any ideas why..? thanks!

avatar image jina771 · Jul 18, 2016 at 04:22 PM 0
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When I tried:

     private UnityEngine.UI.Dropdown dropdown;
 
 
     // Use this for initialization
     void Start () {
         dropdown.onValueChanged.AddListener (delegate {
             dropdownValueChangedHandler(dropdown);
         });
         dropdown.options.Clear();
         dropdown.options.Add (new UnityEngine.UI.Dropdown.OptionData () { text = "yes" });
     }
 
     private void dropdownValueChangedHandler(UnityEngine.UI.Dropdown target){
         
     }
 
     public void SetDropdownIndex(int index){
         dropdown.value = index;
     }


I get this error: NullReferenceException: Object reference not set to an instance of an object for a line: dropdown.onValueChanged.AddListener (delegate { dropdownValueChangedHandler(dropdown); });

any suggestions..? thanks!

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