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success && actual == (uint64)size
Hi,
I'm getting the following errors. Is this because my shared assets file has got too large? I read elsewhere that maybe there was a 2GB share asset file limit? Any assistance would be great.
ERRORS
success && actual == (uint64)size UnityEditor.Hostview:OnGUI()
Building - Failed to write file sharedassets0.assets UnityEditor.Hostview:OnGUI()
Error building Player: Couldn't build player because of unsupported data on target platform.
After baking my scene in unity 5.0.0f. I'm also facing the same issue now build stuck and show same error message. Please suggest what to do next, Because I spend lots of time to bake my scene.
Answer by Ricewind1 · Jun 10, 2015 at 08:19 AM
"because of unsupported data on target platform."
You have to find out what this data might be.
An uint64 has a max value of 18.446.744.073.709.551.616 or 16.777.216 Tb I don't think that uint64 is referring to exceeding memory used.
That's strange because this post seems to suggest it is a sharedassets memory issue:
Any ideas?
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