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Question by AlexGan001 · Jul 13, 2016 at 02:28 PM · c#movementgameobjects

How to make game objects move at exactly the same time

Hello, I have been working on a 2d game for a while now using c sharp and I have a problem. I am looping through some game objects (2 or more) and instructing them to move in a certain direction. I want them to all appear to move at the same time, however the slight delay in unity's loops causes this error / dealignment of the objects (pictured here in the left example, the right example being the intended outcome).

alt text

I need a way to fix this, so please help if you can.

Here is the code :

   for (int a = 0; a < Movables.Count; a++) {
        if (Movables[a].Left.movableBlock.Length > 0) {
              Collider2D movable = Movables[a].Left.movableBlock[0];
              movable.GetComponent<MovableBlock>().MoveLeft();
              Movables[a].MoveLeft();
        } else {
              Movables[a].MoveLeft();
        }
   }

EDIT : I have already tried making all the objects wait for a boolean to change in the master script, but this had the same outcome.

picture1.png (301.0 kB)
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avatar image wojtask12 · Jul 13, 2016 at 06:17 PM 2
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There's no such thing as "unity 's loop delay". Physics engine works with some frequency (you can set it Edit->Project->Time->Fixed Timestep). So if you move 50 objects in your FixedUpdate (using a loop or whatever else), they're all gonna be moved at the same "frame". Post your $$anonymous$$ovableBlock class

avatar image AlexGan001 wojtask12 · Jul 14, 2016 at 09:12 AM 0
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Thanks for the help, fixed it by just putting the code in the Fixed Update.

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