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How to lock camera's position track in unity 5.4 and have multiple Camera?
In unity 5.3,I can comment "transform.localPosition = pose.pos" and "transform.position = pose.pos" in SteamVR_TrackedObject.cs.But in unity 5.4,it dose't work.I just create a common Camera,the Vive can also see the scene.
Another question is that i copy a Camera(eye) in head in unity 5.3,so the head has two eye.I adjust each eye's culling mask to has multiple cameras.They belong to same head,so they can rotate together,without making things blurwhen i shake my head.When in unity 5.4,if i do so ,the editor will be non responsive.I only can drag two [CameraRig] and the scene will be blurring when i shake my head.
Is anybody know about this two questions?Thank you for your reply
I want to set Camera's near Clipping Planes to 0.03 and Far 5000.If i use only one camera,the scene will be very twinkle.So i want two cameras,one set near and far (0.03 and 1.1),another is 1 and 5000.But this will result overlay shadow.
I encountered the same problem, how do you solve
Your answer
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