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Question by Keavon · Oct 18, 2010 at 11:23 PM · importblenderanimations

Importing Blender Animations to be played in-game

Hi. I made a simple animation test in Blender. I want to import it into Unity, but it stays still from the .blend file I made. I saw that Unity supports 3 different files, of which Blender does not export. Here is a quick video rendering of the animation: http://www.youtube.com/watch?v=G3ATCgIlLSc I am very new to Unity, and don't understand complicated things, so I would really appreciate it if someone gave me a precise set of steps to getting it to work properly. Thanks! -Keavon

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Answer by Loius · Oct 19, 2010 at 03:19 AM

I recommend exporting from Blender 2.x to FBX.

Unity supports FBX and it's worked well for me.

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avatar image Keavon · Oct 19, 2010 at 03:56 AM 0
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Yay! It worked! For some reason, it came out SUPER small, and when I scaled it up, the middle ball was missing. This is probably because I only had the orbiting ball selected when I exported it. I can't seem to be able to put a Component > Physics > $$anonymous$$esh Colider on it, but I'll try to iron those bugs out later. For now, back to homework. Lol. D: Thanks for your help!

avatar image Loius · Oct 19, 2010 at 05:20 PM 0
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You can click your imported FBX in unity and set its import scale from 0.01 to 1.0. I have no idea why the default is 0.01 but someone thought that would be helpful, I guess. xD

avatar image Keavon · Oct 19, 2010 at 11:20 PM 0
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Ok, thanks! I never looked at the export menu, so yeah. Thanks!

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Answer by Keavon · Oct 19, 2010 at 03:58 AM

Use export FBX. It works. Make sure to select all of the objects you want to export in Blender when doing so. Warning: make sure to scale it up to 1 in the export menu in Blender!

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Answer by AlphaD1 · Aug 21, 2012 at 03:22 PM

I scaled that to 1, but I think Unity is always multiplying the scale factor by 1/10. I actually beefed up the sacling in the export menu of blender to 20, and it came out about the scale of 2. I hope this helps!

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avatar image AlucardJay · Aug 21, 2012 at 03:26 PM 0
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Dude, this question is a year old =]

Also you can tell unity what scale to apply to the import. Check this link, scroll down to Import Settings and check the Scale Factor box :

http://docs.unity3d.com/Documentation/Components/class-$$anonymous$$esh.html

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