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Question by Gabe Gabe · Oct 30, 2012 at 04:32 PM · monoassemblysecuritymanaged

How might I check integrity of C# assembly or prevent substitution?

Using a windows player (or web), what might be a good way to verify that my C# assemblies haven't been modified or replaced? Have any of you done a similar sanity check when the application starts?

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avatar image Statement · Oct 30, 2012 at 05:45 PM 0
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Not so much about protecting the actual assemblies, but related to security: http://docs.unity3d.com/Documentation/ScriptReference/Application-srcValue.html

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Answer by Dave-Carlile · Oct 30, 2012 at 05:27 PM

An MD5 or SHA checksum seems to be a common standard. You would calculate the checksum after compiling your libraries. When running, recalculate and compare to the expected value.

http://www.bing.com/search?q=sha+checksum&qs=n&form=QBLH&pq=sha+checksum&sc=3-12&sp=-1&sk=

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avatar image Gabe Gabe · Oct 30, 2012 at 05:42 PM 0
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I may not have been clear. I'm looking for a good tactic to check this when the unity application starts up. Are you suggesting I include some C# script with the expected values to checksum the files in the $$anonymous$$anaged folder?

avatar image Dave-Carlile · Oct 30, 2012 at 05:58 PM 0
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If you're wanting to verify that the dlls haven't been modified, then yes. But maybe I'm not understanding what you're asking.

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