Editing input manager values from c# script?
Hello! I have searched for hours for a solution to this, even tried to write something on my own. Is there currently any way to access/edit the values in the Input Manager from a script? Preferred language is c#. Any help is appreciated. Thank you!
Not sure if I understood your problem. Do you want to remap the keys? $$anonymous$$aybe this might help: http://forum.unity3d.com/threads/free-custom-input-manager.223321/ I don't use this so I can't say for sure if it's working.
Yes, I would like to remap the keys, but while in game. I want to add the ability for the user to change keybindings while in the settings menu of the game. Thanks!
Answer by gstarch · Aug 05, 2017 at 07:21 AM
@Frozeed:
Haven't tried it, but I found this useful link with examples of how to edit the values of the InputManager.asset file from script:
http://plyoung.appspot.com/blog/manipulating-input-manager-in-script.html
Your answer
Follow this Question
Related Questions
Input.GetAxisRaw always returns -0.6 1 Answer
Why are my instantiated projectiles not firing? 0 Answers
How do I trigger a game object to move a desired distance at a desired speed? 1 Answer
why the startcoroutine (spawnbigtree()); doesn't work and float don't work 0 Answers
Time.deltatime fail and how can i apply my public GameObject other; 1 Answer