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Question by DustyScreen · Feb 13, 2015 at 02:35 PM · editorprojectselection

How to obtain selected files in the Project-window?

I’m trying to make an editorscript that detects which files are selected in the Project-window and populate them in an array or list, when creating a GameObject. I have the following code:

 [MenuItem("GameObject/Custom/AudioClipShuffler")]
 static void CreateAudioClipShuffler()
 {    
     GameObject go = new GameObject("AudioClipShuffler");
     AudioClipShuffler audioClipShuffler = go.AddComponent<AudioClipShuffler>();
 
     // Get whatever is selected in the Project-window as an array or list
     // Filter down to only an array or list of AudioClips (called audioClips)
 
     audioClipShuffler.SetAudioClips(audioClips); //SetAudioClips takes an array or list
 
       GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
       Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
     Selection.activeObject = go;
 }

(inspired by http://docs.unity3d.com/ScriptReference/MenuItem.html)

Can anyone please help me with the two steps I’m missing? Thanks so much in advance!

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Answer by DustyScreen · Feb 16, 2015 at 12:03 PM

Okay - found out myself :) No big deal, really:

     List<AudioClip> audioClips = new List<AudioClip>();

     foreach (Object o in Selection.objects)
     {
         if (o.GetType() == typeof(AudioClip))
         {
             audioClips.Add((AudioClip)o);
         }
     }
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