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Import Unity package / Asset by script with selection
I want to import a unitypackage or asset inside the project via code. Not the complete asset though, but instead only a certain folder. This can be found by name. Is there a way to do this? I know there is AssetDatabse.ImportAsset()
, but that can only import the complete package, i suppose.
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I think you need to decode the package some how... via script maybe...
Also interested in the answer, did you ever find anything?
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