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Question by Digital-Phantom · Dec 22, 2014 at 06:40 AM · triggerfunctionexit

How do I Stop a Function ?

How so I stop a function from running? I have a script that calls a custom function when the player enters a trigger but I can't get it to stop when the player leaves the trigger?

 #pragma strict
 
 var boulder01 : GameObject;
 var BoulderSpawn01 : Transform;
 
 function OnTriggerEnter ()
 {
     SpawnBoulder(); //Call new function
 }
 
 function SpawnBoulder ()
 {
     for (var x = 1; x < 2; x++) //Set max limit of spawns
     
         {
             yield WaitForSeconds (5);
             Instantiate(boulder01, BoulderSpawn01.transform.position, BoulderSpawn01.transform.rotation);
         }
 }

Any suggestions?

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Answer by HYPERSAVV · Dec 22, 2014 at 07:20 AM

Coroutines will help you out. StartCoroutine in OnTriggerEnter, and StopCoroutine in OnTriggerExit.

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avatar image Digital-Phantom · Dec 22, 2014 at 10:01 AM 0
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Getting closer. The function/coroutine starts and stops when the player enters/exits the trigger BUT now it just spawns once, not repeatedly?

 #pragma strict
 
 var boulder01 : GameObject;
 var BoulderSpawn01 : Transform;
 
 function OnTriggerEnter ()
 {
     StartCoroutine("SpawnBoulder"); //Call new function
 }
 
 function SpawnBoulder ()
 {
     for (var x = 1; x < 12; x++) //Set max limit of spawns
     
         {
             yield WaitForSeconds (5);
             Instantiate(boulder01, BoulderSpawn01.transform.position, BoulderSpawn01.transform.rotation);
         }
 }
 
 function OnTriggerExit ()
 {
     StopCoroutine("SpawnBoulder");
 }

It doesn't matter what combination I set the x var or WaitForSeconds, I just get the single spawn ?

avatar image Digital-Phantom · Dec 22, 2014 at 10:04 AM 0
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OnTriggerStay doesn't work either, I just end up with a 1000 boulders flooding the area....lol

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Answer by jmgek · Dec 22, 2014 at 07:20 AM

I write in c# so this may need some work.

var boolTrueFalse = false;

  function OnTriggerEnter()
     {
        boolTruFalse = true;
        //Call anything you want here. 
     }
 
  function OnTriggerExit()
     {
        boolTruFalse = false;
        //Call anything you want here. 
     }
 
   

  Update()
  {
     if(boolTrueFalse)
     {
      spawnBoulder();
     }
  }
 
 
 


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