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Built game won't respond?
My game I made was going well. In Unity it runs no problem. was having fun creating. Decided to test it. I built it, no issue. Scenes are there and all. Clicked on the .exe file and it pulled up on the screen. Blank blue screen then a message box pops up says my game is not responding. Is there a corrupted file? Am I missing something? I have windows 8 and am using Unity 5.1. Any help at all will be appreciated. I have no idea what the issue is. I don't want to lose my work.
Here is the output_log.txt:
Initialize engine version: 5.1.1f1 (2046fc06d4d8) [VRDevice] Successfully created device oculus. GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: A$$anonymous$$D Radeon HD 8650G (ID=0x990b) Vendor: ATI VRA$$anonymous$$: 749 $$anonymous$$B Begin $$anonymous$$ono$$anonymous$$anager ReloadAssembly Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Users\Tristin $$anonymous$$ Williams\Desktop\SA_$$anonymous$$id_Data\$$anonymous$$anaged\UnityEngine.Analytics.dll into Unity Child Domain - Completed reload, in 0.119 seconds desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll ins$$anonymous$$d... Input initialized.
Initialized touch support.
It baffles me most because it is just this game. All other games build and play no issue. just this on refuses to respond. PLEASE HELP.
Answer by EugeneKrabs · Jun 28, 2015 at 03:43 AM
My problem never got fixed. the game was still not responding. but what I did that worked was make a new project with unity. then I went to the old project's folder (The one that wouldn't respond) and moved everything in the 'Assets' folder into the new project. Once all the assets were in the new project, I built it and it ran no problem. Hope this is a solution to people who had my problem in the future!
Thank you! It worked for me - semi. I exported my non working game as a package and imported that package into a new project. The game at least builds, which it didn't before. There is a bit of a hassle since the layers weren't imported and the screen rendering is a bit weird, but at least it builds!