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Unity randomly going unresponsive when importing script changes
This started happening recently. I am working on a project that has decent amount of scripts and i change them a lot every day. Recently my unity started freezing for a while after the script change has been loaded. Script changes are usually on one or two of them at the time. As you can guess this is extremely annoying since i have to wait for a minute or two before i can continue the work. My system specs should be totally fine and i have never encountered errors with this build
(Sempron 145 (2 cores, 3.2GHz overclocked) 6GB DDR3 RAM, Win7 Ultimate x64 SP1) I am using Lastest Unity along with Visual Studio and Source Tree for Version Control. Also chrome is usually Up, and that alltogether consumes about 3.3GB RAM. Unity creates CPU usage Spikes when Loading the script changes and When unblocking (going responsive again). I have no idea what it could be, the scripts dont have any infinite loops if that matters. I do have google play services partially integrated and it shows a debug error log every time but this has never been a problem. All the scripts are written in C#.