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Question by ssantos · Oct 10, 2016 at 10:09 AM · androidplugin

Adobe Aviary Integration. Your hardware does not support this application

I'm integrating Aviary sdk on a Unity3d game. Didn't manage to compile apk directly through Unity (I had errors on rePackaging stage), so I'm trying a different approach: exporting Android Studio project and integrating Aviary on the Android project.

When I finally managed to export my project to Android Studio, and finished the steps for Aviary integration, when I run the app I get the error.-

 Your hardware does not support this application, sorry!

Everything works fine when I remove the dependency.-

 compile 'com.adobe.creativesdk:image:4.6.3'

so I'm guessing there must be any incompatibility issue, but not sure what could I try or how could I start finding the issue.

These are Aviary sdk Manifest and gradle files.-

https://github.com/CreativeSDK/android-getting-started-samples/blob/master/image-editor-ui/code/app/src/main/AndroidManifest.xml

https://github.com/CreativeSDK/android-getting-started-samples/blob/master/image-editor-ui/code/app/build.gradle

Anyone could point me in the right direction on possible steps I could try?

Here it is the log trace (just captured lines mentioning com.zuinqstudio.myappname, as the full launch log is quiet a bit large). I'm guessing the 'real' error must be around this line.-

 com.zuinqstudio.myappname E/Unity: Unable to find main


 10-10 10:56:39.511 21556-21556/? I/Timeline: Timeline: Activity_launch_request id:com.zuinqstudio.myappname time:119374845
 10-10 10:56:39.521 3522-4285/? D/GameManagerService: identifyGamePackage. com.zuinqstudio.myappname
 10-10 10:56:39.521 3522-4285/? D/MultiWindowPolicy: Gamemode - return 0,  when calling  identifyForegroundApp(com.zuinqstudio.myappname)
 10-10 10:56:39.521 3522-4285/? V/WindowManager: addAppToken: AppWindowToken{8babaab token=Token{71144fa ActivityRecord{5435b25 u0 com.zuinqstudio.myappname/.UnityPlayerActivity t40571}}} to stack=1 task=40571 at 0
 10-10 10:56:39.521 3522-3685/? D/ISSUE_DEBUG: InputChannelName : 69d423 Starting com.zuinqstudio.myappname
 10-10 10:56:39.531 3522-3578/? D/ActivityManager:  Launching com.zuinqstudio.myappname, updated priority
 10-10 10:56:39.531 3522-3522/? D/GameManagerService: NotifyRunnable. pkg: com.zuinqstudio.myappname, type: 4, isMinimized: false, isTunableApp: false
 10-10 10:56:39.581 8316-8316/com.zuinqstudio.myappname W/ResourcesManager: getTopLevelResources: /data/app/com.zuinqstudio.myappname-2/base.apk / 1.0 running in com.zuinqstudio.myappname rsrc of package com.zuinqstudio.myappname
 10-10 10:56:39.581 3522-3685/? V/WindowStateAnimator: Finishing drawing window Window{69d423 u0 d0 Starting com.zuinqstudio.myappname}: mDrawState=DRAW_PENDING
 10-10 10:56:39.581 8316-8316/com.zuinqstudio.myappname W/ResourcesManager: getTopLevelResources: /data/app/com.zuinqstudio.myappname-2/base.apk / 1.0 running in com.zuinqstudio.myappname rsrc of package com.zuinqstudio.myappname
 10-10 10:56:39.581 3522-3649/? D/StatusBarManagerService: manageDisableList userId=0 what=0x0 pkg=Window{69d423 u0 d0 Starting com.zuinqstudio.myappname}
 10-10 10:56:39.611 8316-8316/com.zuinqstudio.myappname E/Unity: Unable to find main
 10-10 10:56:39.621 8316-8316/com.zuinqstudio.myappname I/Unity: splash_mode = 0 (integer)
 10-10 10:56:39.621 8316-8316/com.zuinqstudio.myappname I/Unity: useObb = False (bool)
 10-10 10:56:39.661 8316-8316/com.zuinqstudio.myappname D/SecWifiDisplayUtil: Metadata value : SecSettings2
 10-10 10:56:39.661 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: #1 mView = com.android.internal.policy.PhoneWindow$DecorView{b01d164 V.E...... R.....I. 0,0-0,0}
 10-10 10:56:39.661 8316-10196/com.zuinqstudio.myappname D/OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
 10-10 10:56:39.671 3522-4285/? D/ISSUE_DEBUG: InputChannelName : 73a5795 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity
 10-10 10:56:39.691 3522-3649/? D/StatusBarManagerService: manageDisableList userId=0 what=0x0 pkg=Window{73a5795 u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}
 10-10 10:56:39.691 8316-8316/com.zuinqstudio.myappname D/Activity: performCreate Call Injection manager
 10-10 10:56:39.691 8316-8316/com.zuinqstudio.myappname I/InjectionManager: dispatchOnViewCreated > Target : com.zuinqstudio.myappname.UnityPlayerActivity isFragment :false
 10-10 10:56:39.691 8316-8316/com.zuinqstudio.myappname I/Unity: onResume
 10-10 10:56:39.691 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: #1 mView = com.android.internal.policy.PhoneWindow$DecorView{2fcc2ce I.E...... R.....ID 0,0-0,0}
 10-10 10:56:39.701 3522-3578/? D/ISSUE_DEBUG: InputChannelName : 9c3a49b com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity
 10-10 10:56:39.751 8316-10196/com.zuinqstudio.myappname D/libEGL: loaded /vendor/lib64/egl/libGLES_mali.so
 10-10 10:56:39.761 8316-10196/com.zuinqstudio.myappname D/libEGL: eglInitialize EGLDisplay = 0x7f677ff178
 10-10 10:56:39.761 8316-10196/com.zuinqstudio.myappname I/OpenGLRenderer: Initialized EGL, version 1.4

 [ 10-10 10:56:39.761  8316:10196 D/         ]
 ro.exynos.dss isEnabled: 0
 10-10 10:56:39.761 8316-10196/com.zuinqstudio.myappname D/mali_winsys: new_window_surface returns 0x3000,  [1592x1052]-format:1
 10-10 10:56:39.771 8316-10196/com.zuinqstudio.myappname D/mali_winsys: new_window_surface returns 0x3000,  [1440x2560]-format:1
 10-10 10:56:39.801 8316-8316/com.zuinqstudio.myappname W/DisplayListCanvas: DisplayListCanvas is started on unbinded RenderNode (without mOwningView)
 10-10 10:56:39.801 8316-10196/com.zuinqstudio.myappname D/libGLESv1: DTS_GLAPI : DTS is not allowed for Package : com.zuinqstudio.myappname
 10-10 10:56:39.831 3522-4273/? V/WindowStateAnimator: Finishing drawing window Window{73a5795 u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}: mDrawState=DRAW_PENDING
 10-10 10:56:39.831 8316-8316/com.zuinqstudio.myappname W/DisplayListCanvas: DisplayListCanvas is started on unbinded RenderNode (without mOwningView)
 10-10 10:56:39.861 3522-4281/? V/WindowStateAnimator: Finishing drawing window Window{9c3a49b u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}: mDrawState=DRAW_PENDING
 10-10 10:56:39.861 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: MSG_RESIZED_REPORT: ci=Rect(0, 0 - 0, 0) vi=Rect(0, 0 - 0, 0) or=1
 10-10 10:56:39.861 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: MSG_RESIZED_REPORT: ci=Rect(0, 0 - 0, 0) vi=Rect(0, 0 - 0, 0) or=1
 10-10 10:56:39.861 3522-3685/? I/ActivityManager: Displayed com.zuinqstudio.myappname/.UnityPlayerActivity: +334ms (total +10s472ms)
 10-10 10:56:39.861 3522-3577/? V/WindowStateAnimator: Finishing drawing window Window{73a5795 u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}: mDrawState=HAS_DRAWN
 10-10 10:56:39.871 3522-4296/? V/WindowStateAnimator: Finishing drawing window Window{9c3a49b u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}: mDrawState=HAS_DRAWN
 10-10 10:56:39.871 8316-8316/com.zuinqstudio.myappname I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@5ab022b time:119375200
 10-10 10:56:39.951 3522-3685/? I/Timeline: Timeline: Activity_windows_visible id: ActivityRecord{5435b25 u0 com.zuinqstudio.myappname/.UnityPlayerActivity t40571} time:119375289
 10-10 10:56:41.161 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: ViewPostImeInputStage processPointer 0
 10-10 10:56:41.241 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: ViewPostImeInputStage processPointer 1
 10-10 10:56:41.241 3522-3649/? D/StatusBarManagerService: manageDisableList userId=0 what=0x0 pkg=Window{9c3a49b u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}
 10-10 10:56:41.281 8316-8316/com.zuinqstudio.myappname D/ViewRootImpl: #3 mView = null
 10-10 10:56:41.281 8316-8316/com.zuinqstudio.myappname E/ViewRootImpl: sendUserActionEvent() mView == null
 10-10 10:56:41.281 8316-8316/com.zuinqstudio.myappname I/Unity: onPause
 10-10 10:56:41.421 3522-3577/? V/WindowStateAnimator: Finishing drawing window Window{9c3a49b u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}: mDrawState=HAS_DRAWN
 10-10 10:56:41.841 8316-8316/com.zuinqstudio.myappname I/Unity: onPause
 10-10 10:56:41.851 8316-8316/com.zuinqstudio.myappname I/Unity: onDestroy
 10-10 10:56:41.851 8316-8316/com.zuinqstudio.myappname I/Process: Sending signal. PID: 8316 SIG: 9
 10-10 10:56:41.941 3522-4315/? I/WindowState: WIN DEATH: Window{9c3a49b u0 d0 com.zuinqstudio.myappname/com.zuinqstudio.myappname.UnityPlayerActivity}
 10-10 10:56:41.941 3522-4285/? I/ActivityManager: Process com.zuinqstudio.myappname (pid 8316)(adj 11) has died(70,839)
 10-10 10:56:41.941 3522-4285/? D/ActivityManager: isAutoRunBlockedApp:: com.zuinqstudio.myappname, Auto Run ON
 10-10 10:56:42.351 15066-15066/? W/ResourcesManager: getTopLevelResources: /data/app/com.zuinqstudio.myappname-2/base.apk / 1.0 running in com.android.systemui rsrc of package com.zuinqstudio.myappname
 10-10 10:56:42.421 15066-15066/? I/ApplicationPackageManager: load=com.zuinqstudio.myappname, bg=192-192, dr=384-384
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