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Question by wokawaka · Nov 30, 2016 at 08:20 PM · unity 5adsservice

Unity switches scenes when Ad is closed.

I have the following code in a scene.

 void OnGUI()
 {
     DoAdvertisement();
 }
 
 private void DoAdvertisement()
 {
     if (ShowAdvertisement && Advertisement.IsReady())
     {
         var ran = _Random.Next(0, 100);
         //if(ran >= 80)
             Advertisement.Show();
     }
 
     ShowAdvertisement = false;
 }

This works great, I can set the global variable ShowAdvertisements and the ad comes up. The problem is however when I close the ad.

As soon as I click the close button on the ad Unity switches scenes, I get to see the scene I was on for maybe half a second after the ad is closed and then it switches. It's not supposed to and I can't reproduce this behaviour without using the ad.

I have no other code relating to the ad and Im using the Service ad and not the Unity package version.

Any ideas what it might be?

EDIT/UPDATE: After further testing and prodding at this I'm still not sure what the problem is. I can't reproduce it in the Unity editor, but it happens every time on the android device I am testing on. about half a second after the ad is closed the game switches scenes.

Any suggestions or ideas would be very welcome!

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avatar image wokawaka · Nov 30, 2016 at 08:21 PM 0
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Also, there is no close or switch scene button anywhere near the ad close button so even if the click went past the ad layer it wouldent hit a switch scenes button.

avatar image trigraph · Mar 30, 2017 at 12:51 PM 0
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I guess this comment won't help you since a) it's months later, and b) you specifically mentioned you have no button anywhere near... however, for the record, on PC when I hit the "close" button in the Unity test-ad it does not consume the button click like it should, and it is pressing the button underneath, at least for me. Disabling the GraphicsRaycaster and re-enabling might be a workaround.

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