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Question by commodore · Aug 08, 2017 at 05:57 PM · webglbrowser communication

Check if Javascript function exists on webpage before calling ExternalCall

I want to do something like this:

 if (/*Check if FunctionOnWebpage exists*/) {
     Application.ExternalCall("FunctionOnWebpage", args);
 }

Right now I get an exception if the web page does not contain the function I'm trying to call from Unity. Wrapping it in a try/catch block doesn't work.

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Answer by · Aug 09, 2017 at 12:40 PM

Try something like this. It will check if FunctionOnWebpage exists, and if it does, call FunctionOnWebpageExists in Unity on a GameObject named "MyGameObject".

 Application.ExternalEval("if (typeof FunctionOnWebpage == 'function'){SendMessage('MyGameObject', 'FunctionOnWebpageExists');}");
 

Then you can make FunctionOnWebpageExists call

 public void FunctionOnWebpageExists () {
     Application.ExternalCall("FunctionOnWebpage", args);
 }
 


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