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Question by
jasonodom23 · Sep 11, 2018 at 07:06 PM ·
shaderscollidersclipping
Colliders and Shader Discard/Clip,Clipping Effect and Colliders
I have a gameobject made up of hundreds of individual objects. I have a shader that is clipping the objects in relation to a plane. I need a way to either disable the collider of the objects that are clipped, or a way to raycast through the clipped objects to hit objects deeper inside the model.
Any recommendations would be appreciated. ,I have a shader that is clipping a model made of hundreds of objects, in relation to a plane. I need the objects as they are hidden, to disable their colliders. Or a way to get a raycast through the colliders of hidden objects.
Any recommendations would be appreciated.
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