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Question by Squishlove · Oct 01, 2012 at 01:20 AM · addforceraycasthit

Trouble with rigidbody.AddForce

Okay, I am very new to C# and Unity so I appologise in advance for any simple mistakes on my part. I am trying to make a program that will check every object within 10units of the base object and then AddForce in accordence with which side it is on.

My trouble is that I need an object reference for ` RaycastHit.rigidbody.AddForce(Vector3.forward * 5);`

I dont quite know what it means by that other than i might need to bring the hit object's name into another var and put that at the start of RaycastHit.rigid... but when i tried puting the name into a var, it gave me the same error "An Object reference is required for the non-statice feild, method, or property `UnityEnigine.RaycastHit.rigidbody.get`

Fixed in stead of trying to do each rigidbody in the bodies array, i do it for each hit(from the raycasthit)

         foreach(RaycastHit hit in bodiesf){
             if(hit.distance>1){
                 float Boxdis = Mathf.Sqrt(hit.distance);
                 hit.rigidbody.AddForce(-transform.forward * Boxdis * mass);
                 }
             }

 using UnityEngine;
 using System.Collections;
 
 public class cubebehavior : MonoBehaviour {
     public  void Update() 
     {
         //Arrays for each direction
         RaycastHit[] bodiesF;
         RaycastHit[] bodiesB;
         RaycastHit[] bodiesR;
         RaycastHit[] bodiesL;
         
         bodiesF = Physics.RaycastAll(transform.position, transform.forward, 10);//forward
         bodiesB = Physics.RaycastAll(transform.position, -transform.forward, 10);//back
         bodiesR = Physics.RaycastAll(transform.position, transform.right, 10);//right
         bodiesL = Physics.RaycastAll(transform.position, -transform.right, 10);//left
         
         foreach(RaycastHit rigidbody in bodiesF)
         {
             
             RaycastHit.rigidbody.AddForce(Vector3.forward * 5);
         }
 }
 }
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