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Question by TalZi · Jul 12, 2016 at 08:18 AM · animationvrcharactertarget

Directing character's fist to a specific position

Hey, I'm working on a boxing VR game and i encounter that problem:

I have a character of a fighter that from time to time attacks the player in a different attack (right punch, headbut, left hook and more).

the problem is: the players head is allwayes at different heights (people have different height) and the punching animation is always pointing the same place.

what I want: I want the character's fist to get directly to the players head.

tried using target animation but didn't quite got it.

Thanks a lot!

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Answer by theANMATOR2b · Jul 12, 2016 at 02:20 PM

Look into IK (inverse kinematics) in the documentation. This is what you need.

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avatar image TalZi · Jul 13, 2016 at 06:27 AM 0
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thanks! indeed.

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