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This question was closed Nov 26, 2015 at 05:01 PM by NoseKills for the following reason:

Too subjective and argumentative

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Question by gmaker23 · Nov 26, 2015 at 11:33 AM · c#animationandroid2dcollision

How to make a system in unity

So I started to make a game in 2d for now, And I was wanting to add 3 features for now what would be the best way I'm very mew to this

On my game I want to add 1, a point system that will give u a certain amount of points for destroying things,

star system that will give the user up to 3 stars depending on how many points they get (bit like water splash, angry birds

3, a money system that will give the player a certain amount of coins for completing a level

Also I'd like to add 1 power feature for now I want to make a power so people will start of with so many up on starting I'd then like it to be an icon at the tip of the persons screen shot when it's clicked it will allow you to select it then click where you want it to go when click it blows up and destroys what ever in its range, I also want this to have a circle to tell the user a ruff estimate on what's in range of the explosion

Any help in how to do this would be very much aprisiated Thanks in advance

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avatar image NoseKills · Nov 26, 2015 at 05:00 PM 0
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These are 4 very broad questions ranging from UI functionality to powerups and there's no 'right answer' to any of these.

What have you tried? What went wrong? Show us your code.

Until you have a specific technical question in $$anonymous$$d, it's best to play around with some tutorials for example.

After you have made something that you can run in Unity you can start making your own modifications and ask for help if you run into problems with the modified code.

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