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Question by kavaliero · Jan 10, 2018 at 10:28 AM · rigidbodyoptimizationbatchinggpu

Enable Instancing with rigidbody mesh

Hello,

I'm currently trying to optimize my game at the maximum. My problem is that I want to display 5000 to 10000 cube that have a rigidbody and the same material. I tried to enable the GPUInstance on the material but I have the error on my frame debugger saying that the Object Materials are different. I'm thinking maybe the batching is not possible when there is force and rigidbody on my mesh ?

Thank you,

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Answer by kavaliero · Jan 12, 2018 at 09:21 AM

OK I think I found something to help me. Because I need to change the color of each my mesh I cannot use GPUInstancing. So I find materialpropertyblocks is usefull for me.

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avatar image FariAnderson · Oct 16, 2020 at 10:01 PM 0
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you can instantiate multiple objects with Rigidbody by gpu instancing?

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