Question by
rhysp · Feb 03, 2019 at 05:03 PM ·
inputvrinputmanagerinput.getaxis
Do I need to use the Input Manager to register all input axes?
Similar to the option to use Input.GetKey(KeyCode.JoystickButton9)
instead of named button (eg. Input.GetKey("Jump")
), can I provide a raw/undeclared input value to the GetAxis()/GetAxisRaw()
methods?
I can't find any API documentation detailing this, but see that within this custom Input Manager by daemon3000 a string akin to joy_0_axis_9
is used.
Preferably I can manage this outside of the Legacy Input Manager for the personal ease of my needs. I would much rather define my VR controller inputs in script rather than the Input interface.
Comment
For now, I am using a cleared and axis-only definition for the Input $$anonymous$$anager and call Input.GetAxis("Axis10")
, etc., as needed.
inputmanagerasset.txt
(8.5 kB)