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Question by importguru88 · Aug 17, 2016 at 09:20 AM · scripting problemerrorspawnscript error

error CS1526: A new expression requires () or [] after type

I want to do spawnvalues . I can spawn enemy ai by z, x, . I only got one error :

Here is my script :

 using UnityEngine;
 using System.Collections;
 
 public class EnemiesSpawner : MonoBehaviour {
 public GameObject[] enemy;
 public Transform [] spawnPoints;
 public float spawnTime = 5f;
 public Vector3 spawnValues;
     
     void Start () {
      InvokeRepeating("Spawn", spawnTime, spawnTime); //Calls the "Spawn" function every 10 seconds.
 
     }
     
 
     void Spawn () {
     int spawnPointIndex = Random.Range (0, spawnPoints.Length -1); for( int spawnCount = 2 - 1 ; spawnCount >= 0 ; --spawnCount ) 
            Instantiate(enemy, spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
             Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z);
     }
 }
 
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Answer by saschandroid · Aug 17, 2016 at 09:45 AM

Missing ")" at the end of line 18/19?

 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z);
 
 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z) ) ; // <= here
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avatar image importguru88 · Aug 17, 2016 at 10:06 AM 0
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I got two errors :

.cs(18,20): error CS1502: The best overloaded method match for UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments .cs(18,20): error CS1503: Argument #1' cannot convert UnityEngine.GameObject[]' expression to type UnityEngine.Object'

avatar image saschandroid importguru88 · Aug 17, 2016 at 10:23 AM 0
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enemy is an array of gameobjects here. If you want to spawn one gameobject from the array you have to use something like:

 Instantiate(enemy[0], ...
avatar image importguru88 saschandroid · Aug 17, 2016 at 10:32 AM 0
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I don't have error when I added the Instantiate(enemy[0]

I have another line of for spawning is that gonna mess up anything? It's start at int spawncount : Here is my code now :

 using UnityEngine;
 using System.Collections;
 
 public class EnemiesSpawner : $$anonymous$$onoBehaviour {
 public GameObject[] enemy;
 public Transform [] spawnPoints;
 public float spawnTime = 5f;
 public Vector3 spawnValues;
     
     void Start () {
      InvokeRepeating("Spawn", spawnTime, spawnTime); //Calls the "Spawn" function every 10 seconds.
 
     }
     
 
     void Spawn () {
     int spawnPointIndex = Random.Range (0, spawnPoints.Length -1); for( int spawnCount = 2 - 1 ; spawnCount >= 0 ; --spawnCount ) 
            Instantiate(enemy[10], spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
              Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z) ) ; // <= here
     }
 }
 

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