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Question by MalboM · Jul 10, 2016 at 07:02 AM · loadlevel

Application.LoadLevel() causes crash on Windows if mouse click

Hello! I'm using application.loadlevel() in a scene to load the next one, but in the exe file (on Windows) if I click with the mouse during loading time, it crashes the game

do you know what could be the problem?

thanks in advance, Fabio

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avatar image MalboM · Jul 10, 2016 at 09:46 PM 0
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Hello everyone! still no use, I tried with Scene$$anonymous$$anager.LoadScene ("NameOfTheScene"); but it has the same problem, if the player click with the mouse, the game crashes. (if not the scene is loaded correctly).

do you know what could be the problem?

thanks

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Answer by jquin · Jul 10, 2016 at 08:23 AM

Use SceneManager.LoadScene("sceneName") instead. Aplication.LoadLevel() is obsolete. http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html

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Answer by AnneSchmidt_legacy · Jul 10, 2016 at 07:54 AM

First, "Application.LoadLevel()" is obsolete, use

 SceneManager.LoadScene ("NameOfTheScene");

instead.

Second: why would you click during the reload process?

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Answer by magicbananna · Jul 10, 2016 at 08:24 AM

I think application.loadlevel(); doesn't work anymore.

Try this instead.

 using UnityEngine.SceneManagement;

As a using statement. Then use:

 SceneManager.LoadScene("**** scene name or number in here****");

In your scene change function.

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avatar image Nosada · Dec 04, 2020 at 04:10 PM 0
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I am using Scene$$anonymous$$anager.LoadScene() in my game, however I have the same problem of that game crashing if the mouse is clicked while a scene is loading.

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Answer by MalboM · Jul 10, 2016 at 08:38 AM

Thank you so much for the answers everyone :) I'll try it out and let you know!

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