Too subjective and argumentative
Mobile Game: How much Tris Count is too much?
I'm making a low poly 3D environment (islands,trees,grass,rocks, and caves) for a mobile game and I was wondering if what is the optimal tris count for a mobile game to run smoothly? I'm using Blender to make these and since my models are in low poly, I'll only use materials to color the environment. Currently sitting at 30,564 tris count and will prolly still go high because of the grass I'm making. Thanks!
"Optimal" is always "as few as possible" while retaining an acceptable level of graphical fidelity. Continually test on your target platform during development to see whether you regard performance as acceptable.
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