- Home /
The question is answered, right answer was accepted
Unity Shadergraph Alpha threshold problem
Im encountering a weird issue in my game. Im using shadergraph to create a "fade" shader than essentially changes the alpha and alpha threshold to make an object fade out of the scene.
the problem is this shader doesnt work with certain meshes, when I change the mesh component and plug another mesh in, the Alpha becomes 0 and the mesh clips out of the game.
Heres a screenshot of my Shader:
I suspect this is a UV issue because in my shader I take the UV channel and feed it into the alpha (after some calculations). But generally I do not understand why this happens. I have a video showing the effect: https://youtu.be/Q8xyw3itcEQ
can yall help me figure out why this happens?
Follow this Question
Related Questions
Is there a way to merge 2D tiles into one mesh? 0 Answers
Blend between 2 lightmaps 0 Answers
Any way to set the ZW part of a dynamic mesh's UVs? 0 Answers
How to set float or float4 UV in Mesh. 1 Answer
How do I get mesh data into post-processing shader (or render a mesh shader to a texture)? 0 Answers