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Question by nickilak · Jul 09, 2016 at 09:34 PM · ontriggerenter

OnTriggerEnter Message Panel trouble!

I'm having trouble having a small message window pop on screen inside of a canvas when my character walks onto a small button. This is the coding that I have on my canvas:

and Second:

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avatar image nickilak · Jul 09, 2016 at 09:36 PM 0
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Edit: wow that was messed up, first script:

 public class $$anonymous$$essenger : $$anonymous$$onoBehaviour
 {
     public GameObject messagePanel;
     public Text msgFrom;
     public Text msgBody;
     private bool show$$anonymous$$sg = false;
     private float showTime = 0;
     private Inventory backpack;
 
 
     void Update()
     {
         if (messagePanel.activeSelf != show$$anonymous$$sg)
             messagePanel.SetActive(show$$anonymous$$sg);
         if (showTime > 0)
         {
             showTime -= Time.deltaTime;
         }
         else
         {
             show$$anonymous$$sg = false;
         }
     }
 
 public void New$$anonymous$$essage(string from, string body, float displayTime)
 {
     showTime = displayTime;
     msgFrom.text = from;
     msgBody.text = body;
     show$$anonymous$$sg = true;
 }
 }

Second:

 public class NameShow : $$anonymous$$onoBehaviour {
 
     public $$anonymous$$essenger messagePanel;
 
     // Use this for initialization
     void Start () {
     
     }
 
     void OnTriggerEnter(Collider entity)
     {
         messagePanel.New$$anonymous$$essage("Name:","Nicholas Levanti", 5);
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }



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