Question by
anujsaini · Jun 08, 2017 at 10:45 AM ·
buildwebglmemory management
unity not removing unsed objects
here are the screen shots:
one .swf in project folder and also being used in heirarchy as GAF first image shows the use of it in project and the size of webgl build.
again I create GAF of two more swf but didnt use them in my scene. but size increases
[1]: /storage/temp/95597-screen-shot-2017-06-08-at-35934-pm.png
screen-shot-2017-06-08-at-35934-pm.png
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