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Question by Xray1223 · Apr 03, 2017 at 06:47 AM · c#errorinteractiondialoguevoid

I need help I can't find the error in my code!

So I am coding a dialogue system and everything is going perfectly fine until Unity said error void doesn't work. So I tried all of this other stuff and I can't seem to fix it. Can someone please help!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class DialogueSystem : MonoBehaviour {

 public static DialogueSystem Instance { get; set; }

 public List<string> dialogueLines = new List<string>();

 void Awake () {
     if (Instance != null && Instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         Instance = this;
     }
     
 }    

}

 public void AddNewDialogue(string[] lines)
 {
     dialogueLines = new List<string>();
     foreach(string line in lines)
     {
         dialogueLines.Add(line);
     }
     Debug.Log(dialogueLines.Count);
 }

}

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Answer by UnityCoach · Apr 03, 2017 at 07:48 AM

There is an extra closing brackets between the closing of Awake and the declaration of AddNewDialogue. This closes the MonoBehaviour, and puts AddNewDialogue at the root, and method can't be outside of classes.

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