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Question by Digital-Phantom · Dec 31, 2014 at 11:57 AM · movementfpsfirst person controller

Tripping Over my FPS Weapon

I'm using the Unity First Person Controller and once the player finds/activates a weapon its getting attached to the first person camera. Mouse Look is fine, I can see all around. Moving forwards, backwards, sideways is fine UNTIL I try to move while looking down. Its almost as if my FirstPersonController is tripping over the weapon (forward movement becomes jerky even stopping sometimes)

Any ideas how I can fix this???

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Answer by HarshadK · Dec 31, 2014 at 12:01 PM

Looks like your child (gun) is colliding with your parent object (player).

Solutions:

  • Either restrict the movement that a user can look downwards to avoid gun colliding with player object.

  • Set collision matrix for gun and player layers to not collide. Your gun and player may be on same layer or different layers.

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avatar image Digital-Phantom · Dec 31, 2014 at 12:20 PM 0
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Yes that was it. Not sure why that didn't occur to me. I'll have to look into matrix/layers (not something I've touched on yet) Restricting the downwards movement fixed it for now. Although only having -35 degrees is a little too restrictive. I'll definitely have to work on the other method you suggested but for now its a temp fix

Thanks

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